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Форум команды -=WHITE ANTS=- » Call of Duty(R) 4 - Modern Warfare(TM) » Общий » Консольные Команды Для Call Of Duty 4
Консольные Команды Для Call Of Duty 4
HUNKДата: Понедельник, 11.02.2008, 20:36 | Сообщение # 1
-=[SFG]=-
Группа: Основатель клана
Сообщений: 127
Репутация: 10
Статус: Offline
-back
-moveright
-breath_sprint
+breath_sprint
scriptUsage
-gostand
-leanright
-frag
-moveleft
-reload
-actionslot
dvarlist_saved
-scores
dvarlist
-melee
-activate
-forward
+forward
+moveright
-attack
+attack
updatehunkusage
snd_list
snd_refreshSpeakerMaps
p rintentities
echo
stats
jumptonode
setviewpos
levelshot
ufo
noclip
notarget
demigod
god
take
give
kill
cg_ufo
cg_noclip
cg_s hellshock_save
cg_shellshock_load
cg_shellshock
+actionslot
fade
weapprev
weapnext
+scores
viewpos
phys_go
phys_stop
closemenu
o penmenu
r_smc_flush
r_smc_stats
r_savesun
r_loadsun
reloadmaterialtextures
r_applyPicmip
imagelist
screenshotJpeg
screenshot
map
d ifficultyEasy
set
cinematic
snd_deactivateEq
snd_setEqType
snd_setEqQ
snd_setEqGain
snd_setEqFreq
snd_setEq
snd_playLocal
snd_deac tivateEnvironmentEffects
snd_setEnvironmentEffects
localizeSoundAliasFiles
cubemapShot
+decAnimWeight
+incAnimWeight
shellExecute
sta rtSingleplayer
startMultiplayer
sl
pause
unskippablecinematic
logo
stoprecord
record
timedemo
demo
disconnect
snd_restart
vid_re start
cmd
-nightvision
+nightvision
-sprint
+sprint
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
- toggleads_throw
+toggleads_throw
-speed_throw
+speed_throw
-throw
+throw
leaveads
toggleads
-mlook
+mlook
-stance
+stance
-prone
+prone
+leanright
-leanleft
+leanleft
-usereload
+usereload
+reload
+activate
-smoke
+smoke
+frag
-melee_breath
+melee_breath
- holdbreath
+holdbreath
+melee
-speed
+speed
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
+back
-right
+right
- left
+left
-movedown
+movedown
-moveup
+moveup
centerview
clear
ragdoll_baselerp_bone
ragdoll_limit
ragdoll_joint
ragdoll_selfpai r
ragdoll_bone
ragdoll_clear
exec
ragdoll_pin_bone
savegame_lastcommit
devsave
stringUsage
difficultyFu
difficultyHard
difficultyM edium
loadgame_continue
nextlevel
loadgame
spdevmap
devmap
spmap
map_restart
fast_restart
in_restart
writedefaults
writeconfig
q uit
meminfo
con_showchannel
con_hidechannel
seta
bind
unbindall
con_visiblechannellist
con_channellist
touchFile
fdir
dir
fullpa th
path
bindlist
unbind
wait
vstr
dvar_float
dvar_int
dvar_bool
dvardump
reset
setdvartotime
setfromlocString
setfromdvar
sets
togglep
toggle
209 commands

Dvars:
aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
C ai_accuracyDistScale "1"
A ai_badPathSpam "0"
A ai_corpseCount "10"
C ai_count "32"
C ai_coverScore_coverType "2"
C ai_coverScore_distance "16"
C ai_coverScore_engagement "4"
C ai_coverScore_nodeAngle "4"
C ai_coverScore_playerLos "8"
C ai_coverScore_priority "8"
C ai_coverScore_targetDir "4"
C ai_coverScore_visibility "8"
A C ai_debugAccuracy "0"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
A C ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugGrenadeFailSafe "0"
C ai_debugGrenadeHintArc "150"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
C ai_debugPlayerLOS "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "256"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlyFireBlockDuration "2000"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
C ai_playerADS_LOSRange "150"
C ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
C ai_playerLOSHalfWidth "15"
C ai_playerLOSMinTime "1500"
C ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
A ai_ShowCanshootChecks "0"
A C ai_showClaimedNode "0"
C ai_showDodge "0"
C ai_showFriendlyChains "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
A C ai_showRegion "0"
C ai_showSuppression "-1"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "1"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
A airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
A animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "350"
C bg_fallDamageMinHeight "200"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "20"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambient "0.2"
C bg_shock_volume_announcer "0.9"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.9"
C bg_shock_volume_body "0.2"
C bg_shock_volume_body2d "0.2"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5"
C bg_shock_volume_hurt "0.4"
C bg_shock_volume_item "0.2"
C bg_shock_volume_local "0.2"
C bg_shock_volume_local2 "0.2"
C bg_shock_volume_menu "1"
C bg_shock_volume_mission "0.9"
C bg_shock_volume_music "0.5"
C bg_shock_volume_musicnopause "0.5"
C bg_shock_volume_nonshock "0.5"
C bg_shock_volume_physics "0.5"
C bg_shock_volume_player1 "0.4"
C bg_shock_volume_player2 "0.4"
C bg_shock_volume_reload "0.2"
C bg_shock_volume_reload2d "0.2"
C bg_shock_volume_shellshock "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehiclelimited "0.1"
C bg_shock_volume_voice "0.2"
C bg_shock_volume_weapon "0.5"
C bg_shock_volume_weapon2d "0.5"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.8"
A bog_b_min_spec "0"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
A cg_blood "1"
A cg_bloodLimit "0"
A cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
A cg_brass "1"
C cg_centertime "3"
cg_cinematicFullscreen "1"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "3"
C cg_debug_overlay_viewport "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A C cg_drawFriendlyFireCrosshair "0"
C cg_drawGun "1"
C cg_drawHealth "0"
cg_drawHUD "1"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
C cg_drawPerformanceWarnings "1"
C cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
cg_fov "65"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "500"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_rot_minspeed "0"
C cg_gun_rot_p "0"
C cg_gun_rot_r "0"
C cg_gun_rot_rate "0"
C cg_gun_rot_y "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_hintFadeTime "100"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "1"
A cg_hudGrenadeIconMaxHeight "104"
A cg_hudGrenadeIconMaxRangeFlash "500"
A cg_hudGrenadeIconMaxRangeFrag "256"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
A cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
A cg_small_dev_string_fontscale "1"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "360"
A cg_subtitleWidthWidescreen "520"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_viewVehicleInfluence "1"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
C chaplinCheat "0"
A cheat_items_set1 "33554432"
A cheat_items_set2 "0"
A cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
A cl_freelook "1"
C cl_freemove "0"
C cl_freemoveScale "1"
A cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
A cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
A cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "0"
A com_maxfps "0"
com_maxFrameTime "100"
R com_playerProfile "bullet-worm"
A com_recommendedSet "1"
com_statmon "0"
R C com_timescale "1"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"

 
ZanoZaДата: Понедельник, 11.02.2008, 20:43 | Сообщение # 2
АРА Всея Руси
Группа: Основатель клана
Сообщений: 108
Репутация: 5
Статус: Offline
мням мням




 
MarchelДата: Понедельник, 11.02.2008, 21:21 | Сообщение # 3
Генерал-майор
Группа: Команда TermiteS!
Сообщений: 210
Репутация: 11
Статус: Offline
ааа ктулху съело мой моск



 
GoOdlyДата: Понедельник, 11.02.2008, 23:28 | Сообщение # 4
Сержант
Группа: Проверенные
Сообщений: 23
Репутация: 2
Статус: Offline
хм.. а описание этих самых команд! а то хз че какая за че отвечает и че дает))


 
HUNKДата: Вторник, 12.02.2008, 07:17 | Сообщение # 5
-=[SFG]=-
Группа: Основатель клана
Сообщений: 127
Репутация: 10
Статус: Offline
Я сам бы хотел знать! Это Толян мне сказал выложить.


 
ZanoZaДата: Вторник, 12.02.2008, 23:49 | Сообщение # 6
АРА Всея Руси
Группа: Основатель клана
Сообщений: 108
Репутация: 5
Статус: Offline
некоторае, аточнее основную часть можно перевести дословно




 
JacksonДата: Среда, 13.02.2008, 21:00 | Сообщение # 7
Генералиссимус
Группа: Основатель клана
Сообщений: 144
Репутация: 6
Статус: Offline
Ну кто чего знает напишите



 
Форум команды -=WHITE ANTS=- » Call of Duty(R) 4 - Modern Warfare(TM) » Общий » Консольные Команды Для Call Of Duty 4
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